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follow me to the right Home follow me to the right    
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Manual operations and mental operations.
follow me to the right     New positions and options of sculpture.      
follow me to the right            
follow me to the right     — continued from page 8  
follow me to the right        
follow me to the right terms:  

follow me to the rightThere’s a remarkable photographic documentation of Production Limits, on which
you can see precisely what we’ve been talking about: a cube, then a finger pressing a form
into the cube. We see the Handmates, the shape of the hand again, and then the instructions, the form as a result of hand and action.

 
follow me to the right Hallucigenia    
follow me to the right The Reversal of Hallucigenia    
follow me to the right Hallucigenia Products    
follow me to the right To Carry Around   follow me to the rightMW:follow me to the rightI named the work Production Limits. If you magnify the motif until the object is so big that you could sit in it, you’ll see it’s actually a chair. That would be the idea for a future project – making it so big that the thumb appears huge, as big as the Thumb of God, and you can sit down in the object.  
follow me to the right Hallucigenia Products II / HAL Memory    
follow me to the right Battle Angel    
follow me to the right Crazy Jane    
follow me to the right Handmates   follow me to the rightPW:follow me to the rightThe idea of being able to produce armchairs with a simple thumbprint with God’s aid is marvellous!  
follow me to the right Solaris    
follow me to the right Bag-Turn-Brick   follow me to the rightMW:follow me to the rightThe original idea was for people to be able to photograph their own thumbprint and print it as a poster. But unfortunately, insufficient funding was available.  
follow me to the right The Swamp (Storyboard)    
follow me to the right Soft Floor   follow me to the rightPW:follow me to the rightYou’ve not yet explained Shrinking Bottles/ Melting Bottles.  
follow me to the right Mud Hole   follow me to the rightMW:follow me to the rightMy starting question was whether bottles could be produced that shrink once
they’ve been emptied in order to minimise their return transport. I was very interested
in this question in the early 1990s. Another idea was Melting Bottles – bottles made out of
a wax derivate. After they’d been used, you could place them inside a melting compactor
and watch them be melted by infrared light. I tried to combined recycling with fun because
I said to myself: “If you compress a Tetra Pak and it doesn’t at least squeak like a pig, no one will bother.” Here you can see the melting bottles. But after this material proved impossible to find, I returned to what I first described. The central question behind Shrinking Bottles/ Melting Bottles is: How can I bring something to life if I can’t implement it in real life? In that case I’ll create a fictional story. There’s always a way in which something can be done. That’s the idea behind it.
 
follow me to the right Rolling Worm    
follow me to the right Ball-Turn-Bag    
follow me to the right Reservoir    
follow me to the right Reinventing the Obvious    
follow me to the right Production Limits    
follow me to the right Shrinking Bottles    
follow me to the right Melting Bottles    
follow me to the right Melting Compactor        
follow me to the right Self-Containing-Reservoir        
follow me to the right Hallucigenia and friends        
follow me to the right     follow me to the rightPW:follow me to the rightExtending material to the limit; extending functions to the limit. We can see how this logic, consistently applied, led to the production tables. And Shrinking Bottles / Melting Bottles goes one step further: your work always addresses materials in various states. In a way, this also makes up the scientific aspect. After all, in Hallucigenia you began with a scientific image. In other words, your source wasn’t popular culture; it wasn’t fashion or design. That makes your work more unusual than the works of sculptors whose sources are found in culture, fashion and design. Someone’s now suddenly taking their forms and problems from science. This is somewhat disconcerting in a system of art which is more in      
follow me to the right          
follow me to the right authors:        
follow me to the right Martin Walde        
follow me to the right Peter Weibel        
follow me to the right          
follow me to the right further authors:        
follow me to the right Stephen J. Gould        
follow me to the right Simon Conway Morris first pageprior page follow me to the right line with the entertainment industry. (continued >>>)follow me to the right next pagelast page